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Psyonix is treating Rocket League like a platform

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To date, Rocket League boasts over 46 million gamers, 6.5 million month-to-month players, and over 1,000,000 daily players. And regardless of video games like Fortnite and PUBG coming in and sucking up all the oxygen in the multiplayer area, Rocket League remains using its wave, which indicates no sign of crashing every time soon, and that's possibly why the game's director Scott Rudi doesn't even have a sequel on his mind.

According to Rudi, developer Psyonix is treating Rocket League like a platform, and is opting to pour resources into new content to grow said platform rather than leaping to Rocket League Trading a sequel. Where many video games chased annualization in the past, increasingly are starting to take the platform direction, fueled by means of the games-as-a-service business version, which Rocket League has followed when you consider that its unexpected achievement.

"That's preferable to do; games-as-a-carrier," Rudi stated in an interview with GameSpot. "The most precious component in our sport is our lovers. A lot of the stuff we do is focused on LOLGA keeping them with us. Keeping them involved and all overvalued about our recreation. We want to provide a certainly exact experience [for players] to have a laugh with for years yet to come."